dc.contributor.author | Гаврищук, Владислав | |
dc.date.accessioned | 2022-05-27T10:46:19Z | |
dc.date.available | 2022-05-27T10:46:19Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | ГАВРИЩУК, Владислав. Технологии и этапы разработки компьютерных игр. In: Analele ştiinţifice ale Universităţii de Stat din Moldova. Științe ale naturii și exacte. Științe economice. SNE, SE, 14 septembrie 2021, Chişinău. Chișinău, Republica Moldova: Centrul Editorial-Poligrafic al USM, 2021, pp. 57-60. ISBN 978-9975-158-41-1 | en |
dc.identifier.isbn | 978-9975-158-41-1 | |
dc.identifier.uri | http://dspace.usm.md:8080/xmlui/handle/123456789/6379 | |
dc.description.abstract | The purpose of this work is to consider the technologies that are used in the development of modern computer games, as well as to identify the phases of the development with a description of their features and requirements. The documentation necessary for the effective development of a computer game is described. In the practical part, a prototype of a computer game was developed in accordance with the investigated phases and technologies. | en |
dc.language.iso | ru | en |
dc.publisher | CEP USM | en |
dc.subject | компьютерные игры | en |
dc.title | ТЕХНОЛОГИИ И ЭТАПЫ РАЗРАБОТКИ КОМПЬЮТЕРНЫХ ИГР | en |
dc.type | Article | en |